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 Attumen the Huntsman

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Melvolio



Number of posts: 49
Age: 36
Location: South Africa
Registration date: 2008-03-03

PostSubject: Attumen the Huntsman   Wed Mar 05, 2008 7:11 am

Stats:

Male Undead; 140,000 Health; 38g 41s 78c (per person) wealth Cool

Attacks and abilities:

Attumen

Basic Melee: 1.6-2.1k on MT, 8k on cloth
Shadow Cleave (SC): Frontal melee range AoE. 4k shad dam
Intangible Presence (IP): AoE every 30 secs. Reflectable. Reduces hit chance on melee, range & spells by 50%. Area of curse centerd on current target.
Mount Up: When either Attumen or Midnight on 25%. Truns into 1 boss. Health = health of higher percentage (i.e. if Midnight still on 50% health, mounted they will have 50% health)
Beserker Cahrge (BC): 200 dam on cloth. Applies knockdown & brief stun. Random target in 8-40 yard range. Is possible for BC to land upward of 6k dam though.
Immune: Taunt & bleed effects
Vulnerable: Disarm. bounce

Midnight:

Basic Melee: 1.8k dam
Immune: Taunt & Bleed effects.

_________________
Melvolio - Holy Paladin
Babydruid - Feral Druid
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Melvolio



Number of posts: 49
Age: 36
Location: South Africa
Registration date: 2008-03-03

PostSubject: Re: Attumen the Huntsman   Wed Mar 05, 2008 7:21 am

Strategy


At the start of this event Midnight will be alone. When her health drops to 95% her master, Attumen spawns right by her. When either reach 25% health, Attumen mounts midnight and gains BC.

Preperation:


1. Assign MT to Midnight
2. Assign MT to Attumen - should be a warrior for disarming
3. Quickly clear trash mobs in this order:
Spectral Stable Hands (they heal Shocked )
CC with Freeze traps and Shackles
4. Keep pulling, as long as we have 2 healers & tanks are fully healed we are good bounce

This is a 3 phase fight affraid

Phase 1 (P1):

Brief tank-and-spank.
Continues until Midnight reaches 95%.
Starts when we attack her.
She calls any respawned undead horse trash to help her.
Initiates basic heavy melee attack
DPS MUST NOT PULL AGGRO OFF MIDNIGHT TANK!!!
DPS use light damage output attacks once Midnight tank has built up threat.
Attumen tank can use Midnight to build rage with "white damage"
OR Attumen tank can be on adds that Midnight calls for assistance.
Adds must be clear before P2 Exclamation

Phase 2 (P2):

Midnight @ 95% health... Hello Attumen affraid
He immediately uses SC and IP
Main Danger Evil or Very Mad = healer pulls aggro before Attumen MT establishes threat. If healer dies...RUN OUT OF THE STABLES affraid
Then run back in, re-buff and restart fight before respawns start.
To Avoid this: When Attumen spawns...STOP HEALING Evil or Very Mad (that means me...can't handle having injured party members Sad ) until MT has threat.
MT use Bloodrage, Thunderclap, Demorolising Shout or Consecration.
Hunters use MD to help (cast during P1 when Midnight on 94%)
Once you have him MT... move him a little way from Midnight.
Face him away from raid so you are the only one hit by SC.
Warriors Disarm him & use spell reflection to bounce the curse onto him.
Mages and druids remove curse from MT and any non-tanks. This will ensure threat gen and disarms land!
DPS - Simple...hit Midnight BUT not too hard as to pull aggro. (I make you this promise...you are on your own if you have stolen aggro and are low on health...mana will not let the healers keep you alive - either that or bring LOADS of bandages and Health Pots Suspect )
Try get them to 25% health at the same time to make P3 easier

_________________
Melvolio - Holy Paladin
Babydruid - Feral Druid


Last edited by Melvolio on Thu Mar 06, 2008 6:49 am; edited 1 time in total
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Melvolio



Number of posts: 49
Age: 36
Location: South Africa
Registration date: 2008-03-03

PostSubject: Re: Attumen the Huntsman   Thu Mar 06, 2008 6:29 am


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Babydruid - Feral Druid
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Snake
Raid Leader
Raid Leader


Number of posts: 34
Location: Behind you... Ninja Stealth style!
Registration date: 2008-03-11

PostSubject: Re: Attumen the Huntsman   Sat Mar 29, 2008 2:23 am

Read his one Guys asap ;-)

its a nice guide for him Smile
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